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Mick Hazelgrove wrote:
> hi
>
> Both the previous answers are very good for very flat or distant water.
> Close up you dont get waves showing up against objects, for this you need a
> HF use the same patterns as above, mess with them in a good paint package,
> soften or blur them a bit and you'll get good water. foam on the waves
> though, well no one has managed that well in pov - yet!
>
> Mick
Yeah, normal maps look kinda funky like that. I tried using a checker pigment
with a ripple normal map (for a water plane) and it looked like water OVER the
checker plane...(it didn't look warped at all with the ripples). I'm not too
familiar with density, to be truthful - I just mostly use it for water =). I'm
strill trying to figure out media at the moment (trying to make a sun) and
that's annoying enough for me! :P
Thanks for the help, all of ya'll.....I think I will end up trying the
translated normal maps, because I have no objects that can be seen on the
water's edge, but I'll keep the HF idea in mind (may need it). I have also
heard of making an object using a sine-wave stype of thng. I can't remember
where I saw it, but it made rough, goopy looking, water. (I don't have the
source, so I don't know how he did it, heh)
Tim Soderstorm
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